using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using JumpTower;

namespace JumpTower
{
    public class CylinderDestroyer : MonoBehaviour
    {
        private void OnTriggerEnter(Collider colider)
        {
            if (colider.CompareTag("Cylinder"))
            {
                Destroy(colider.gameObject);
            }
        }
    }
}